Dimensions

Brackenpack adds eleven different dimensions in total to find and explore. Each have their own theme and vary vastly from one another. In this article, there will be guides on how to enter each individual dimension, including basic descriptions of each one, and some of the effects each dimension has. If you are curious on more information, click the link of each of the names of the dimension for information on the lore, structures, and biomes within each dimension

Pax
Pax is a realm of peace and tranquility, and the highest current dimension within The Bracken Pack. It contains huge mountains of grass and smooth nether quartz, with flowers on the tops of each peak. The dimension itself has no hostile mobs in it, you cannot starve, and you will have twice the number of hearts within the dimension. You will also get jump boost x3, and weakness x10, making this an anti-PVP dimension.

To get to it, you must fly up or build up to the block limit in Faewilds.

In the lore, Pax is the home of the Realmkeepers, an expansionistic race that strives to improve the living conditions of other societies by eradicating disease and striving to maintain order and peace between the dimensions.

Pax is also home to The Arc, a giant gateway that allows you to enter any dimension via lever combinations. It is the only way to enter Dormis without the use of cheats.

As of Update #36, Pax world height is now 512

The Faewilds
The Faewilds is a series of ever-changing floating islands and forests. Almost entirely kept at night, it is a hostile, but rewarding dimension. Players who stay here have one less heart than usual, but gain a small amount of xp every few seconds. There also is a high increase in monster spawn rates, with phantoms being a natural part of the enemy spawns. You can also trade with "wandering villagers"(unmodeled Faefolk) and get unique spawn eggs exclusive to that dimension at Faewild villages in the Hamlet biome.

To enter Faewilds you must build or fly all the way up to the block limit in the Overworld.

In the lore, the Faewilds are home to the Faefolk, an almost ethereal, elvish race with an affinity for enchantment and an aversion toward material possessions.

The Underdark
The Underdark is the cave dimension of Brackenpack and is great place to locate diamonds, gold and more. A more expansive open cave system is located near the top of the dimension, with more ores in the upper limits of the realm as opposed to the smaller cave systems down below. Small patches of Blackstone and bedrock lines the walls, floors and ceilings of the area.

Accessing the Underdark is accessed by digging to bedrock level in the Overworld.

The Underdark also features a custom mob called the Lost Miner, a passive Illager carrying an iron pickaxe and a diamond. Upon death, there is a rare chance the lost miner will drop a diamond with a note attached.

In the lore, a race of grey, stone-like dwarves known as Dwellers occupy this dimension. They enjoy comradery and trades between most races, and are a very friendly and charismatic people.

Sanctum
Sanctum is a quiet dimension, remnants of an advanced ancient civilization lie below the white landscapes covering the broken buildings of a once great people. Ruined treasure lies dormant within some of the ruins left by the civilization. Netherite is hidden in many of the old structures of Sanctum, but buried deep within the machines and buildings.

Sanctum is an anti-grief dimension, with TNT disappearing, lava evaporating into obsidian, and fire dissipating from the ground.

Sanctum is one of 4 dimensions that contains its own unique boss.

To access Sanctum you must dig all the way down to the bottom of the nether near bedrock level.

Sanctum is also the only dimension to have a Mod die, and is currently modless. It's also the most avoided dimension aside from the End and The Void by many of the races, as a feeling of dread occupies any who dare to walk the empty landscapes of the dimension.

In the lore, Outlanders used to call this dimension home. However after the downfall of their civilization, they are now a nomad race, much of their technological prowess lost to time.

The Void
The Void is a dimension of pure nothingness, and the origin of the universe before it was put together with a purpose. Much of the space in between dimensions is occupied by void. However, a hollowed out, huge version is accessible via digging down to the lowest point in Sanctum. Slow falling, and blindness are applied to any who enter The Void. Beware the sounds of unknowable creatures as you descend down to The End.

As of writing this, there does not seem to be any particular item or generation of notice within the void. However, falling far enough is an alternate method to get into the end dimension, although to fight the ender dragon you will likely need to travel a long distance to 0, 0.

Much like Sanctum, it is a dimension devoid of a race or mod.

Glacium
Glacium is the frigid cold ice dimension within The Bracken Pack. It's filled to the brim with towering ice cliffs and freezing cold waters; a dangerous place for those who do not come prepared. Strays, vexes, and snowmen prowl the surface of the icy wastelands, so be well equipped while traversing this dimension. Water is also so freezing cold that it will inflict wither on any player that touches it. There are also towers with activated beacons that exude mining fatigue if approached. At the top of those towers are chests guarded by armored skeletons filled with powerful, but fragile loot. There is also a structure underwater as well.

To enter Glacium, you must stand on an activated beacon, as the same with exiting it. You can also find a beacon in the middle of a glacium tower, which you can use to return back if you do not have another one available.

In the lore, Glacium is home to the Frostkin, a race of ice and snow built from the contents of the dimension.

The Brine
The Brine is an aquatic dimension and is home to many species including the Nereids. It is a brewing dimension, meaning potions instantly brew here as well as don't run out of fuel when looked at. There is also a great slew of potion-related items in some of the chests of the structures. Travelling past the tail end of the water in The Brine leads you into The Void. Be wary of the many guardians swimming about in it's waters, as they spawn VERY frequently.

The Brine is one of the dimensions whose world height has been altered as of Update #37, and is now 512 blocks tall.

To enter the Brine, look at the top part of an activated conduit, as well as leaving it. If you did not bring a second conduit, there is one that always spawns in The Brine Fan structure located in a Reef biome, however it is rather rare.

In the lore, Nereids are the sea-folk that inhabit the Brine, and swim frequently together in packs throughout the waters. Nereids tend to possess a strong affinity for exploration and adventure, and are very family oriented. Realmkeepers are also currently attempting to acquire brine territory. The Protector is the only Mod to have his will over two dimensions, playing both on the side of the Nereids as well as the Realmkeepers.

The Omnidrome
A hub for inventors and builders wishing to create without restriction, the Omnidrome is a dimension in which the laws of physics obey its inhabitants. A sentient race of machines called the Automechs also occupy the realm, and treasure information like a coveted resource. It is a cyberspace themed dimension, hence the falling enchantment particle effects and green-synthwave landscape

Quickness is granted to any user who runs within this dimension, and pressing shift while in this dimension allows any user to fly, even in survival. Nether bricks and stained glass cover much of the green-sythwave landscape. Falling into the "void" teleports the player to the top of the skybox, preventing a swift and untimely death if the player falls too low.

To enter, you must run by an end crystal within the nether, and exiting the dimension requires another end crystal as well.

(WARNING: do not use shaders with zero custom fog or color support, as it will ruin the green glow from this dimension, making things look very confusing.)

Varskspace
Varskspace is a dimension created by a being known as the Traveler. Although mostly featureless, the realm was designed to aid others in exploration.

Every block in this dimension is 100 blocks in the overworld, great for escapes from enemies. In this dimension, you have an extreme quickness buff that makes you run at incredible speeds, which increases in speed slowly while running. In each "Locator Spire" structure, is a fragile, single use, Trident with channeling 3, along with some crying obsidian and end crystals. To enter this dimension, you must get struck by lightning, and to exit, you have to run fast enough and get struck by multiple lightning bolts to leave.

Panacea
Panacea is the primal jungle world of The Bracken Pack. The homeworld of the Hunters, is a primeval world, untainted by civilization. It’s wild influence enhances the presence of its native flora and fauna, which almost seem drawn to devouring any artificial structures.

Those entering this realm will experience an increase in health and vitality, at the cost of a constant hunger effect. Many dolphins also swim within the waters of Panacea, and some of the structures house honey blocks or pieces of armor that permanently increase health as long as they are equipped.

To enter this dimension, you must wear a creeper head while looking directly at a creeper in close proximity. To leave this dimension, shift click the creeper head and unequip it to travel directly back to the overworld. A defused creeper egg can also be sold by the wandering traders in a Fae village in the Hamlet biome in The Faewilds, if you are looking for a consistent way to enter Panacea without the danger of exploding creepers.

Update #37 saw Panacea's world height increase to 384 blocks tall.

In the lore, Hunters are a race of adaptable people who live for the thrill of stalking and killing of any creatures they can. They are often hired as assassins as they are very adapt at tracking, and can amalgamate the traits of any prey they consume into their DNA. They also often hunt and kill in packs, making them one of the most deadly and powerful races in all of The Bracken Pack.

Dormis
Dormis is a dimension architectured to be the ultimate prison by The Judge, the current mod of Domis. It’s inhabitants include both prisoners and their descendants. It has a very hostile environment, lava and bedrock covering the grounds, and resistance x10 once every ten seconds, making it very hard to die in this dimension. Also, every 100 blocks in this world is only a single block in the overworld. There are many shelf-like layers of Dormis, which increases difficulty in tranversing this dimension.

With Update #36, there was an increase in Dormis world height to 512 blocks.

Currently, it houses The Solatium Thrall, one of the few unique Bracken Pack bosses currently in the dimensions. Killing it drops a very powerful, but fragile golden helmet, as well as the only way to get the Worm-toothed Burrower magic book.

To leave Dormis, you must travel below y = -20 through the use of a Worm-toothed Burrower book to break the bedrock. The only way to enter Dormis is through cheats, or through lever combinations in The Arc, the portal gate in Pax.

In the lore, the most heinous criminals end up in Dormis, simply known as Villains. They are the dominant "species" of this realm and owe their ancestry to multiple captured peoples from other realms. Dormis was once the original home of the Realmkeepers, who had formerly assisted in keeping the criminals and prisoners in line. Later the race was soon adopted as the Realmkeepers and migrated to Pax when The Protector(mod of Pax) rewarded them for their aid in maintaining order during a turbulent era.