Project Ruination

Project Ruination is a unique stationary boss at the heart of the Sanctum Dungeon structure. This structure can be found within the Dark Soot Dunes biome, and the boss arena can only be accessed via traversing into the pipes located below, as the structure's interior is blocked by bedrock. It's tough attacks and multi-phases make it one of the hardest, but most unique bosses in the entire pack. Come well equipped, as each phase ramps up in difficulty. To properly summon Project Ruination, insert an eye of ender in the center of the arena to begin the fight.

Attacks
The boss has three phases and three unique attacks per phase.


 * Phase 1 is known as the Drain Phase. The boss can siphon xp from any nearby players in order to heal itself. It will also summon evoker fangs and miniature flying versions of itself that can attack and poison players. These miniature versions can be killed. It is recommended to stay moving as to not get hit by all three attacks at once. It appears the boss siphons more health the more players there are, so in order to progress to the next stage, burst damage is highly recommended here if in multiplayer.
 * Phase 2 introduces a prototype version of Varsktech. The boss summons charged creepers with increased movement speed and reduced fuse time. It can also grant nearby players hunger and slowness x10 for a second and create shockwaves of instant damage effects.
 * Phase 3, the final phase, tears the seam between dimensions asunder and Voidbreach activates. The boss can trap the player in falling black concrete powder blocks and grant them blindness while rotating the player's perspective away from where they were originally looking. During this phase, the boss will also summon flying squids that attack players and give them the wither effect. This is by far the toughest phase and can easily disorient the player within seconds. Be careful not to get trapped in powder blocks and bring golden apples as the wither effect gets applied very rapidly via the squids.

Post-Battle and Loot
The Boss drops three items and large amounts of xp. The items are as follows:


 * 1) The Shepherdess' Cloak, which is an extremely powerful leather tunic with thorns x100.
 * 2) The "Kill" ability book, which grants instant damage x7 to all mobs (including the player) within a 2-block radius,
 * 3) A Ruination Capsule, which is a mob spawn egg that creates a harmless mini version of the boss that flys around.

In addition to these drops, killing Project Ruination also opens access to the Cosmic Cornucopia Vault by dropping a stream of water down from a block, which has a few goodies such as an entire netherite block located somewhere in the vault. Around some of the portal frames on all sides is a nod to some of the different stacked dimensions. In the Nether's dimensional vault contains 27 wither skulls for players to pillage.

[The Kill magic book is a temporary drop and will be replaced with an all-new book in a forseeable update.]

Lore (WIP)
Project Ruination was a device created by Sanctum's Ancient Council as a means to test experimental technologies of The End, stolen Varsktech prototypes, and even Voidweave (weaponized void).

This testing chamber was not always Project Ruination. Before its reissue as an End particle-siphoning death machine, the vault at the top was once an artistic depiction of the cosmic universe. The device below was used as a power generator for large machine cities, the vault a preservation of Outlander knowledge and understanding. The bottom blocks inside the vault represent Sanctum cities, the midway sections different rooms to the dimensions, now inactive, and the top a ring of blocks representing the various Mods.

However, The Council saw an opportunity to turn it into a harvesting device for end and void energy. They could use the Cosmic Cornucopia Vault as a storage and integration capsule to funnel End energy into. So, they took Automech prototypes made of sanctum metals, and infused them with end energies to corrupt them with Mod destroying capabilities.

After The Council had successfully killed The Builder in a gruesome end corrupted Automech swarm, they took their creations, and with the divine energies and absorbed them by channeling it through the device, which for the most part, was successful.

However, one single Council member failed to ascend. One who was obsessed with the End's power and wanted more and more of its influence. When the day of ascension come, the latent end energies flowing through this member suddenly violently reacted with this energy, rejecting it and tearing the member apart. The council's soul was then sealed inside the device, forever tormented by an array of Voidweave, Proto-Varsktech, all controlled by The End. His years and years of suffering never ceased, until one day he was able to finally take control. Spirit and machine combine.

Metal and metaphysical he became. Far beyond the project he once ordained. After years of torment and agony, he had awoken, and his wrath was endless.

''[this lore section is still getting ironed out by loremasters, as such do not take everything here as canon. However, it is confirmed, there is an Ancient Council member trapped in Project Ruination, and it was the device to kill the Builder.]''